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1. AFK CLOAKERS, ENOUGH IS ENOUGH - in Assembly Hall [original thread]
Originally by: OMGWTFResearch This isn't a topic about local. Keep it about the cloaking. How wasn't it about stealth or changes to it? Keep it to yourself. I just said as long as we have a much bigger underlying problem, a small det...
- by Uncle Smokey - at 2011.08.16 12:18:00
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2. AFK CLOAKERS, ENOUGH IS ENOUGH - in Assembly Hall [original thread]
Sure. But as long as it's impossible to even move around the space undetected (making any true recon/warfare impossible in the game), any nerf to stealth would be just strapping crap on a broken- or at least bad mechanic. Local is the worst immer...
- by Uncle Smokey - at 2011.08.15 22:27:00
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3. AFK CLOAKERS, ENOUGH IS ENOUGH - in Assembly Hall [original thread]
Edited by: Uncle Smokey on 15/08/2011 20:59:34 Originally by: OMGWTFResearch Now in the other topic there is discussion on a new type of hull designed to hunt down those who think they can sit in a system cloaked and be safe all day. P...
- by Uncle Smokey - at 2011.08.15 20:56:00
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4. AFK CLOAKERS, ENOUGH IS ENOUGH - in Assembly Hall [original thread]
Originally by: Cynoska McNamara This is ridiculous. In real life, the spies can be identified and captured. There are dedicated units of Intelligence for this purpose (the famous "counterintelligence"). In real life spies are not hidi...
- by Uncle Smokey - at 2011.08.15 20:41:00
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5. AFK CLOAKERS, ENOUGH IS ENOUGH - in Assembly Hall [original thread]
Find a way around it in-game. .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. \o/ EVERYBODY SAY HELL YEAH! \o/
- by Uncle Smokey - at 2011.08.14 23:00:00
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6. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
+25% for 280mm and +50% for 720mm
- by Uncle Smokey - at 2009.11.13 18:59:00
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7. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Cpt Branko Well, evading just few shots has saved my ass many times. But I guess you are right, it has no practical value. And the less the bigger the ship.
- by Uncle Smokey - at 2009.11.07 00:01:00
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8. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Cpt Branko Originally by: Uncle Smokey I always thought the concept was that minmatar AC ship is designed to outrun pulse tracking and fighting blasters at falloff. Well, the idea is really to outdamage pulses u...
- by Uncle Smokey - at 2009.11.06 23:22:00
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9. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
I always thought the concept was that minmatar AC ship is designed to outrun pulse tracking and fighting blasters at falloff. If it was like that, balance by just boosting ACs is impossible, after the previous tracking/speed changes in the game. ...
- by Uncle Smokey - at 2009.11.06 22:54:00
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10. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III Claw is average, the problem really being its role. Here's one boat that is probably taking a hit for the artillery changes. But the main problem is that it can't have even one strength in it's role to use ove...
- by Uncle Smokey - at 2009.11.06 20:06:00
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11. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Can someone tell me what exactly keeps small and medium artilleries to stay in the play, if they lose a significant amount from the already pitiful damage? My experience fitting them on frigates and cruisers is that they were borderline useful en...
- by Uncle Smokey - at 2009.11.06 16:32:00
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12. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
In return for new TE and TC and small adjustments for projectiles too (whoa!) we lose artillery frigates and cruisers, this rebalance ending up breaking ships rather than fixing them. Lookin' good...
- by Uncle Smokey - at 2009.11.05 22:25:00
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13. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
I want something for the small and medium artilleries that just lost their only worthwhile ammunition.
- by Uncle Smokey - at 2009.11.04 23:09:00
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14. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
15% would be a boost for the middle tier, that is not even needed, but the problem where the highest tier won't pay itself back would remain. I mean, 425mm over 220mm for 1km of falloff? Not likely. From 8 to 10km would be just about what does t...
- by Uncle Smokey - at 2009.11.04 22:21:00
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15. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored Edited by: Seriously Bored on 03/11/2009 23:43:31 Originally by: Uncle Smokey Edited by: Uncle Smokey on 03/11/2009 21:23:18 Etho, blasters and artillery get proper tiering, AC's don't. ...
- by Uncle Smokey - at 2009.11.04 20:17:00
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16. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored Edited by: Seriously Bored on 03/11/2009 22:21:52 Edited by: Seriously Bored on 03/11/2009 22:10:07 Originally by: Uncle Smokey Seriously bored, sure large artilleries are ****ed up. And mayb...
- by Uncle Smokey - at 2009.11.03 23:02:00
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17. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: 1600 RT Originally by: Meeko Atari Im confused, I thought this was about Projectile Turret Balancing, not about TE / TC modules. Fix the weapon system first, then fix the modules that enhance them. Stay focused ...
- by Uncle Smokey - at 2009.11.03 21:33:00
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18. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Uncle Smokey on 03/11/2009 20:37:01 Etho, blasters and artillery get proper tiering, AC's don't. And here I thought that was one of the primary objectives in projectile rebalance, not to make some silly TE adjustment.
- by Uncle Smokey - at 2009.11.03 20:36:00
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19. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Uncle Smokey on 03/11/2009 20:19:55 Originally by: Seriously Bored Originally by: Uncle Smokey Am I really the only one who finds it strange that AC is the only close range system to gain real range from TE's instead...
- by Uncle Smokey - at 2009.11.03 20:19:00
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20. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Am I really the only one who finds it strange that AC is the only close range system to gain real range from TE's instead of tiers, the exact opposite for other turrets??? ...i must be in a loonie bin... it's ****ing upside down! nerf it!!! ****!
- by Uncle Smokey - at 2009.11.03 18:06:00
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